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Daytona USA (DC)

If you have been in an arcade in the last few years, you have not doubt played a Daytona game. The home transition loses some of the games original muster, but the nostalgia and fun factor remain to create a truly addictive game. POWER SLIDE! - Erich Becker
 

basic information

stats

Published by: SEGA
Developed by: Amusement Vision
Players: 2 Simultaneous
Genre:
Arcade/Racing

ESRB: Everyone
Rumble?:
Yes

Online?: Yes
GBA Link?: N/A

In-House Review
Posted: November 18th, 2001

Rolling Start! Daytona USA is back and better than ever as the high octane, powersliding-racing title comes home to the Sega Dreamcast in grand fashion. Boasting 11 vehicles, awesome new tracks, as well everything from the classic arcade game, Daytona makes a gigantic splash in the pool that is the Dreamcast Racers. Aside from a few minor problems in the AI and control departments, Daytona USA is a serious contender.

The original Daytona USA was released to arcades in 1994, and the love for the game has never died down. Given a superior sequel in the arcades, as well as a run on the ill-fated Sega Saturn system, Daytona finally finds its ultimate calling on the Sega Dreamcast.

The graphics are everything you would expect from a Daytona game, as well as the Dreamcast. With the game’s blistering speeds, and intense track detail, Sega somehow found a way to keep the frame rate at 60 frames per second. As you race the oval of the Circuit Pixie Speedway, you see the amazing detail given to each track. Buildings are not cubic objects put in as placeholders, they have windows, doors, balconies, and they now have life. As you race around the track you will have helicopters fly over your head, birds flying through the air, and of course, other cars as the aggressive nature of the arcade is brought home. When I say blistering speeds, I mean blistering. The game manages to push 40 cars running 200+ MPH, and nary a waver in frame rate. The excellent graphics only add to a great package, as the sound effects and music return for the arcade to get your speakers pumping.

I found the sound effects in Daytona to be more than accurate and accommodating. Each of the cars has a different engine sound, and in some cases different sounds when they peel out or hit a wall. The engine sound will also change accordingly when you are running on grass or pavement. The music in Daytona is one of the best parts of the game. With an upbeat sound, the music gets you in the mood for some extreme racing. From the Dinosaur Canyon song “Daytona USA” where the singer constantly says the name of the game over and over and over again, to the excellent menu music that bases it’s tune off of the popular “Rolling Start” line, the music is excellent and enjoyable.

The cars in Daytona all have their strengths and weaknesses. All four of the classic cars are back, the Hornet (!), Grasshopper, Falcon, and Lightning, and there are seven new cars to open up. The easiest to open is the Pywackett Barketta, in which a certain driver (who looks a lot like Coconut Monkey with hands) gives a cheerful smile while driving a vehicle with only three wheels. You can’t even say this game has no humor, because wait till you see the graphic you get if you place first, or the way your pit stop is handled, pure hilarity.

All of the tracks are here, and even a few new ones have been thrown into the mix. All of the arcade tracks are present, even those from the Circuit Edition on the Saturn, and then Sega goes the extra mile by adding in some new tracks that almost rival those to be found in the original versions of the game. As I mentioned before, each track is filled with detailed objects, and certain animated objects that give this racing game more life than any GreaT racer from a certain other company.

While the single player game is fleshed out nicely with a fine championship mode. The staple for the Dreamcast version is the four player online play. Utilizing only the narrowband modem (sorry broadband adapter owners) Daytona can connect to the Internet and give you the chance to race with up to three other human opponents. While the graphics detail is now where near as sharp as that of the single player component, you shouldn’t be looking at the scenery when playing online, watch the road! With the minor hit in graphics quality the frame rate and sense of speed remain constant, even with some lag problems. The problems aren’t dramatic, but since you are using a 56k modem, you may experience some morphing or space hopping. You yourself will not be doing this, but the other players you are racing against will appear to jump around on the screen at times of great traffic.

While some games may appear to be perfect, no game is without its faults, and unfortunately the two major faults that Daytona has, can make or break your playing experience.

The first real problem I encountered, and you will to, was the control. Those who are used to playing this game in an arcade cabinet with a steering wheel with be somewhat disappointed with the analog control stick. Sure you can calibrate how sensitive the stick is, but the cars control horribly. Even a car with 85 out of 100 grip will be sliding all over the place. Granted not many gaming journalists have been in hairpin turns at 200 miles per hour, but I don’t really think a car would drive like someone waxed the wheels, and the track. Once you do get the hang of it, steering feels like second nature, but until that happens, the game may turn off some casual gamers who don’t have time sit and “get the hang of it.”

The second major problem I had with Daytona USA was the impossible AI. I’ve played games with some very hard AI (Sega GT and Rush 2049 being two) but this is just impossible on every track but Three-Seven Speedway. Unless you drive a perfect race, by utilizing power slides, braking, and not hitting a single wall, you might get first place. Key word is might. Very unforgiving and frustrating when you place sixth on a championship ladder that requires you get fifth to progress. The computer-controlled drivers don’t need to break in corners, and they instantly switch into power slides. I do agree that a game should present a challenge, but this is a little bit on the side of ridiculous.

While Daytona is an excellent racing game, and a classic in the minds of many gamers (including myself), the two problems I did find with the game, although minor, will turn off some gamers. Again, the single player features will give you a nice way to spend a couple of weeks (one car takes 100 hours of play to unlock), but the main feature being pushed here is the online player to player gameplay. Seriously consider adding this game to your library, but be advised, prolonged exposure can result in reckless driving, you have been warned.

-Erich Becker wishes his car had a rolling start at 5 a.m. going to work.

 



[Click here for Rating Info]
 

what you say?


"...we have more hardcore AAA titles than all of the other systems combined."
 

fun facts


Daytona USA is based off of the first Daytona game for the arcade with the addition of Online Racing.
 

screenshots







 

final score

4.0
out of a possible 5
 

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